Thursday, 31 May 2012
Project 3 - 3dsmax design
Okay so here are some quick views done of my form. I'm quite happy with it, it's what my design intent was. From above you can see the triangular form, and from the other views it's quite an interesting shape.
Tuesday, 29 May 2012
Tiling to create form
As with my previous design (project 2), I will be using a version of aperiodic tiling. Which is using different sized tiles from the same set(in other words smaller and larger versions of triangles). I was told to use a more 'relatable' way of bringing this in to a workable building. So the plan will be to add different building pieces together, so that from above it will all look like triangles that have been added together to create a version of aperiodic tiling. wish me luck.
Thursday, 17 May 2012
Assignment 3 redirection
After project 2, I decided I was being too literal with my deisng theories, this will follow with a redirection of my Building Concept, whilst maintaining core values expressed in project 2.
Wednesday, 9 May 2012
Theory - Decay
The Decay of a dome. - over time the dome pushes further to the ground.
Whilst Generative Design is used in a way that often makes it very mathematical, as used with my two theorys the golden ratio and aperiodic tiling, it is important to note that life involves decay. Which is unpredictable, however inescapable. To make my design more lifelike one must accept and adopt decay into there design. My design will use this as a protocol.
Wednesday, 2 May 2012
Presentation Speech
Slide1
Reality//Perception
Today, I am going to
introduce you to a form of generative design that is decay, Our perception of
something is often based around what we expect it to be, however in reality,
life is decay, and to have a life-like generative design one must accept
decay.....
Slide2
The start of this
outcome, was figured out during my postcard, for which I placed a simple
structure and removed various ‘gaps.’ Explaining
Reality is more complex than any words would be able to describe, to get to the
pits of Reality, one must ponder if they perceive the whole 'truth'.
Slide3
Folie
Slide4
Rules and protocols
are the base of generative design and without it there would be no way to
generate a design. In this project I started my rules as having overlapping
forms, and the main one being gaps. I used such protocols as the golden ratio,
and the Kobon triangle theory.
Slide5
From these protocols,
which were too complex to form a workable building, I decided on using a
simplified vesion of the Kobon Triangle theory which is replication,
replicating can only go so far until it is overused in generative design. This
is where the next theory of subdivision, which is a simplified term of
Aperiodic Tiling, which starts with a single tile from
a given finite set, repeatedly replacing each tile by a collection of smaller
tiles, drawn from the same set.
Slide6
The shape is then deformed to create its
form…..
Slide7
The next step was to add decay, which in
short was to alter the form in ways that the mathematical pattern would be come
distorted and would no longer have a mathematical equation for the subdivision
to be workable. This was done by pusing the certain parts of the form in
different directions to create a rocky look.
Slide8
I then followed this by using gaps in the
subdivision to create focal points and an altered form. This was achieved by
breaking apart the subdivision to create larger areas, for particular areas the
parts that were broken down were also distorted to create a fallen effect.
Slide9
It wasn't until I was looking through an
old design journal, and I saw the words Lucid Dreaming scribbled on the page
that I truly understood what this project should become, I started researching
Lucid Dreaming and Perception, this led me to look at Inception(the movie).
What I kept on thinking was what is reality? To answer in short, reality is
decay, it is death and it is also life. What we perceive as reality isn't
necessarily right, but it is close.
Slide10
The structure which is to hold masters
design students, and have both learning and exhibition spaces will be an icon
to the deserted Howard Smith Wharves site.
Slide11
This was the finalized outcome of the form,
the view from the top shows distortion and gaps. The perspective shows that the
building curves upwards which will allow traffic flow past the building.
Slide12
The building will have various viewports
relating to aspects of Brisbane, however in differing from my folie which was
framing only certain views of the city, the Reality vs. Perception building
will encompass a near 360degree view from inside the building.
Slide13
The golden ratio will be a key aspect to
how the floor plan of my building will be achieved. In which there is a
flowthrough that would enable users to access each department with ease.
Slide14
Encompassing both the viewports concept and
floor plan will be glass boxes scattered throughout the decayed form.
Slide15
The site is located on the North Eastern
point of Brisbane point C1 curve and is based in the Howard Smith Wharves
Precinct. The site has the story bridge running over the top of it and has
views that range from City-Kangaroo Point and New Farm.
Slide16
This diagram enables the user to determine
direct relatability to the site……
Slide17
The site is adjacent to rocky cliffs and
nature has direct relations to the area.
Slide18-19
In looking at design projects, I found some
interesting Generative Design techniques, most being conceptual….. This one is
based around pure structure in generative design named the structural sculpture
by Ravon Pilatti. Erin Black designed the Biothing, which is a complex array of
triangular shapes.
Slide20
Thankyou
Tuesday, 1 May 2012
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